Back 4 blood xbox one11/15/2023 ![]() The damage really comes into play when tackling the special Ridden characters. Image: Kotaku Australia / Turtle Rock Studiosįor the most part, common zombies will die in one shot from just about every weapon. The safehouse gives players access to a shop, where you can spend “copper” on new weapons, items or attachments. There’s usually only two attachments available for purchase between campaign levels, however, and you’re not always guaranteed to get an attachment that’s suitable for the gun you have nobody wants an ACOG scope on a shotgun, for instance. All of this will factor into a “star” value, as can be seen in the screenshot above. ![]() Those attachments can be picked up in the PvP mode during the pre-round phase, while in PvE you can purchase attachments directly from a “shop” in the safehouse at the start of every mission.Īttachments have rarity values of their own too, and some weapons found in the campaign mode may have attachments already equipped. Weapons will also have rarities attached, and a certain amount of attachments you can add to it. Weapons have five attributes in Back 4 Blood: firepower (or damage), range, accuracy, mobility and handling. Back 4 Blood: Weapons Image: Kotaku Australia / Turtle Rock Studios They’re not locked to particular characters, either. There are four default decks for the versus mode: Squad Leader, Operator, Soldier and Medic. Similarly, you can pack the deck with as many team-wide buffs as you want if you prefer. If you want a deck that’s purely focused on boosting sprint efficiency, movement, reload speed, aim speed and using items - stack the deck. They’re broken into utility, mobility, defence and offence, and there’s no limit of how many cards from one class you can add to a deck. The cards largely apply the same effects in either mode. (This also balances out the upgrades available to those playing as the Ridden.) In PvP, you’ll get multiple draws, but you’ll also have the benefit of knowing what cards you can draw. In PvE, you get to pick one of five cards. Regardless of what mode you’re playing, you’ll draw new cards in between rounds or maps. Early on, however, they’ll largely be challenge based: beat the level without setting off any alarms and you’ll get extra copper, an in-game currency that persists throughout your campaign run, for instance. These are effectively modifiers to the PvE missions. ![]() ![]() In PvE, you’ll also have what’s known as corruption cards. If you’re in PvE, your “deck” starts at five cards with more being added as you progress through the various levels.Īcross both modes, the first card of your deck will always be played first. This is important for multiplayer especially if you’re relying on having access to a specific trait - like extra weakspot damage or a certain amount of team buffs from the off. There’s a deck of cards available for the story campaign, and a set of premade, 15-card decks accessible for PvP gameplay. Back 4 Blood’s cards system Image: Turtle Rock StudiosĮvery player starts with a “deck” of cards that impact various attributes throughout the game. ![]() It’s likely more characters will be added after launch, although we don’t know if they’ll be available as DLC, accessible through some form of battle pass system or free for all players.
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